Wired Productions Ltd., a leading independent video games publisher, and developer Caged Element Inc., are today pleased to announce that the ‘Big Ass Update’ has arrived on PlayStation 4 and Xbox One with the Nintendo Switch release coming close behind.
Hot-on-the-wheels of securing the runner-up spot in the IndieDB www.indiedb.com ‘Players Choice Indie of the Year’, Grip: Combat Racing shows no sign of slow-down thanks to an exciting roadmap of game-transforming content scheduled to roll out over the coming months, including team modes, new vehicles, race courses and as yet unannounced content – sure to wipe out the opposition!
The affectionately titled “Big Ass Update” offers a significant overhaul of the game’s online lobby and matchmaking systems, allowing players to blow each other up and pass the finish line quicker than ever before! Alongside this the game’s AI and catch-up system has been rebalanced, offering a more competitive experience, not only in the game’s single-player campaign but in each and every race.
A breakdown of the Big Ass Update highlights can be found, below:
- Lobby overhauled with new simplified voting mechanics and count down timer
- Catch-up assistance has been rebalanced and can be toggled during the game’s campaign
- AI bots now drive more competitively even when catch-up assistance is turned off
- AI bot vehicles are now selected to be comparable to the player’s vehicle
- Bug fix for AI bot catch-up in MP games
- Resolved issue when displaying split-screen results
- “View to a kill” battle arena is now rebalanced and redesigned
- “Magmatic Core” battle arena now has speed-pads and has been redesigned to prevent insta-death
- Improvements to various tracks’ collisions and performance
- Fixed issues around vehicle customisation
- Improved stability for split-screen tournaments
- Fixed bug preventing players 3 and 4 selecting vehicles in split-screen
- Resolved issue where achievements were incorrectly unlocked when spectating a MP game
- Improved calculations for leaderboard statistics
- Improved how the player’s overall average speed and position are calculated
- Electrical sounds volume is now set correctly
- Improved missile targeting when the target is manoeuvring hard
- Improved missile guidance – missiles now avoid the floor much more often when launching
- Vehicles are now allocated correctly to human players in split-screen events or tournaments
For full notes of the over 100 fixes, please visit https://wiredproductions.com/blogs/news
The game can be purchased now for console and PC – digitally on Steam, the PlayStation™ Store, Xbox Games Store or physically, upright and upside-down at global retail.
In addition to its digital release on Xbox One, GRIP: Combat Racing is available through the Xbox Game Pass subscription service, bringing the title to Xbox players around the world.
For more information visit http://www.wiredproductions.com.
About GRIP: Combat Racing
Inspired by the Rollcage games of the late 90s and backed by a highly-skilled and accomplished team, which includes Rollcage programming veteran, Robert Baker, GRIP: Combat Racing celebrates the re-emergence of blindingly fast arcade combat racers, offering a true, wheel-gripping racing experience – where utter destruction serves one true purpose: be the first to cross the finish line.
About Caged Element
Caged Element is an innovative new development studio headquartered in Toronto, Canada, formed by a group of seasoned racing game developers and fans. Nostalgic for the return of the hardcore combat racer, their debut title GRIP quickly gained profile through Steam early access and is now hurtling towards an all formats release in 2018. For more information visit: http://www.cagedelement.com.
About Wired Productions Ltd
Wired Productions is a leading video games publisher based in Watford, UK. Founded in 2008 and shortlisted by MCV for Indie Publish of the Year 2018, Wired has produced and published award-winning titles across all major platforms. Bringing games to market in both physical and digital media, notable launches to date include GRIP: Combat Racing, Victor Vran: Overkill Edition, Max: The Curse of Brotherhood, Shaq Fu: A Legend Reborn and The Town of Light.
For more information, or to join the Wired community, please visit:
GRIP uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. and “Unreal® Engine, Copyright 1998 – 2018, Epic Games, Inc. All rights reserved.
Tom Sargent | Gareth Williams