News

Deliver Us The Moon Set to Reach Dark Side of the Moon

DUTM/RTX

Watford, UK – August 20, 2019 – Award-winning publisher, Wired Productions and acclaimed Dutch game studio, KeokeN Interactive, are pleased to announce the inclusion of real-time ray tracing in the upcoming release of space sci-fi epic Deliver Us The Moon.

In Deliver Us The Moon, ray tracing is used to enhance the game’s most unique environments, making the space-man experience more immersive than ever before. Light, shadows and reflections behave more realistically and with greater precision, adding additional depth as you explore the lunar surface. The darkness of space never felt so consuming. Only NVIDIA GeForce RTX™ GPUs are capable of playing games with real-time ray tracing enabled.

Check out Deliver Us The Moon running real-time ray tracing on GeForce RTX GPUs:

Powered by Unreal® Engine 4, Deliver Us The Moon is set in an apocalyptic near-future where the Earth’s resources have been depleted and humanity looks to the stars. Nations band together to create the World Space Agency – an organisation tasked with solving the extreme energy crisis. The solution: colonization and exploitation of the moon’s natural reserves of Helium-3 to serve the energy needs of a growing Earth population. Suddenly, and without warning, communications with the Moon cease, and the energy source is lost. Plunged into darkness and without power, years pass as world governments come together once more to embark on a new mission – to re-establish the energy supply and with it hope for the human race.

In this thrilling do-or-die adventure, prospective players are set to experience zero gravity, explore barren deserts, huge space stations and abandoned settlements on the Moon’s surface. When the needs of the many outweigh the needs of the few, Earth’s last hope – a lone astronaut – must be the saviour of humanity in a desolate, inhospitable environment.  With a dimly lit ASE drone their only companion in the dark vacuum of space, players must piece together the events that befell a lunar colony through a narrative-driven experience unlike any other.

“GeForce RTX GPUs deliver on the promise of ray tracing, an ambitious step forward that signals a giant leap in rendering technology.,” said Koen Deetman, Game Director at KeokeN Interactive. “We expect to see real-time ray tracing in any game that seriously aims for cinematic-quality rendering, so it was an obvious target for us to include in Deliver Us The Moon.”

Deliver Us The Moon – will release later in 2019 and is available to wishlist now on Steam for Windows PC, and for Xbox One and PlayStation®4 in 2020.

For more information, visit https://www.deliverusthemoon.com/ or follow the game now to receive future updates on Facebook https://www.facebook.com/deliverusthemoon or Twitter https://twitter.com/deliverthemoon.

About Wired Productions

Wired Productions is an award-winning video games publisher based in Watford, UK. Wired has produced and published award-winning titles across all major platforms. Bringing games to market in both physical and digital media, notable launches to date include Close to the Sun, GRIP: Combat Racing, Victor Vran: Overkill Edition, Max: The Curse of Brotherhood and The Town of Light.

For more information, or to join the Wired community, please visit:
wired.gg | facebook.com/WiredPro | twitter.com/Wiredp | youtube.com/wiredproductionsltd | discord.gg/wiredp | instagram.com/wired_productions_games

About KeokeN Interactive
KeokeN Interactive is a young Dutch Indie game development studio, founded by Koen Deetman, Paul Deetman and Johan Terink in 2013. Envisioning the games industry as a platform to go beyond traditional gaming and create immersive experiences, KeokeN Interactive aim to develop rich and believable worlds that will make you forget your surroundings and push the boundaries of your reality.

Deliver Us The Moon uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. and “Unreal® Engine, Copyright 1998 – 2019, Epic Games, Inc. All rights reserved.

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MEDIA CONTACTS:

Publisher                              Neil Broadhead, Alasdair Hibberd | press@wiredproductions.com

UK, DE and ROW                  Gareth Williams – LittleBig PR | wired@littlebigpr.com

France                                    Maximilien Breton | Maximilien.breton@just-for-games.com

Russia                                     Anastasia Denisova | anastasia@wiredproductions.com

España                                    Clara Castaño I claracastano@avancediscos.com

USA                                         Scott Fry – ONE PR | wired@oneprstudio.com